1 / 2
Deutsche Post - postage stamp machine
A tale of 6 UX flaws to avoid if you want to design stories with happy endings.
Adobe Free Zone
Last November I finally did it! I rid my computer of everything Adobe (well almost everything, I still use Acrobat). This was a move I was kind of scared of as I was getting rid of all software that I had worked with from the very beginning, when I first started studying design.
When The Geekettez became a studio with addresses in various cities we decided we needed a central hub where we could add anything and everything. We needed a digital home base, where we could share everything we needed for our collaboration and stay up to date with projects.
I used to be an avid visitor of various conferences and geek get-togethers. For a while I even helped organize them, helped bring Webmonday to Mannheim and helped launch TEDx in Rhein-Main. However a while back I stopped my participation as well as visits because I wasn't getting anything inspirational out of them. My motivation to help make these events happen was to enhance communication within the community of people creating digital media.
lessons (3), events (1)
The portfolio - your edited collection of work that is meant to showcase your skills and style for the world to see. In best case it contains work that you think is awesome or important. The keyword that is often neglected when putting together a portfolio is "edited". I have spent many hours with fellow visual creators discussing portfolio sizes and formats.
lessons (3), freelancing (4)

Don't think so? Maybe you are in the wrong space!

When you start freelancing all the experts tell you to keep expenses low so it's easier to calculate the new business. This was the reason why I started my freelancing career working from a home office. And even though this was actually saving me money it got boring after a few years. In addition I started acting weird in large crowds.
In a previous blog post I had promised a series of user experience cases outside of human-machine scenarios. This is my first deliverable as the visit to Tatsu Ramen in Los Angeles inspired this series.

After a visit to a restaurant you are hopefully left with a belly filled with yummy, yummy food. What you are also left with though is the impression the place left on you. These two aspects: the product (in this case the quality of food) and your experience nearly play an equal role on the decision if you will be returning to the restaurant. If either stink you will not be back.

When we speak of user experience most people think of human-machine interaction. In fact Wikipedia's second sentence on the subject is:

"User experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership."


UX however has been around way longer than computers have been and its goal is not only to enhance the human-machine interaction but, as Nielsen and Norman state:

Four years ago I was the person who barely made it to the gym or out for a run once a week because it seemed that I NEVER HAD THE TIME because I so much work to do. Four years later everything has changed! I initially started playing roller derby not only because the sport seemed like A LOT OF FUN but also because the team I was training with at the time had one three hour training session once a week. A team sport that only requires one three hour our session a week? Hell yeah! Sign me up! I had wanted to get back to a team sport for a while then but had shied away from taking up basketball again (the previous team sport I had played) because of the many hours you had to put in for training as well as the many weekends you spent at games, simply because: