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A tale of 6 UX flaws to avoid if you want to design stories with happy endings.
When we speak of user experience most people think of human-machine interaction. In fact Wikipedia's second sentence on the subject is:

"User experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership."

UX however has been around way longer than computers have been and its goal is not only to enhance the human-machine interaction but, as Nielsen and Norman state:

Being ill during the holidays can have it’s benefits. I got to watch A TON of movies that I had missed throughout the past year. One of the films I saw was HER by Spike Jonze and it blew me away! So much so that I immediately jumped online to read through all of the articles written about it in the past year. In the process I also found an amazing blog AND book on SciFi interfaces and what interaction designers can learn from them. But let’s start at the beginning.